Street Fighter II | |
---|---|
A Japanese brochure for the arcade version of Street Fighter II, featuring the original eight main characters. |
|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Yoshiki Okamoto |
Designer(s) | Akira Nishitani (Nin Nin) Akira Yasuda (Akiman) |
Composer(s) | Yoko Shimomura Isao Abe Yoshihiro Sakaguchi |
Series | Street Fighter |
Platform(s) | Arcade, Super NES, Amiga, Atari ST, Commodore 64, ZX Spectrum, PC, Game Boy, PlayStation, Sega Saturn, PlayStation Portable, Apple iOS, PlayStation 2, Xbox, Java ME, Virtual Console (Wii) |
Release date(s) | Arcade March 1991 |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Media/distribution | ROM, cartridge, Compact Cassette, floppy disk |
Cabinet | Upright |
Arcade system | CP System |
CPU | 10 MHz |
Display | Raster, horizontal orientation, 384 x 224 pixels, 4096 colors, 60 Hz refresh rate |
Street Fighter II: The World Warrior (ストリートファイターⅡ -The World Warrior- ) is a competitive fighting game originally released for the arcades in 1991. It is the arcade sequel to the original Street Fighter released in 1987 and was Capcom's fourteenth title that ran on the CP System arcade hardware. Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style.
The success of Street Fighter II is credited for starting the fighting game boom during the 1990s which inspired other game developers to produce their own fighting game franchises, popularizing the genre. Its success led to a sub-series of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions. In 1993, sales of Street Fighter II exceeded $1.5 billion in revenue[1] and the Super NES port was Capcom's best-selling consumer game of all time as of 2010.[2]
Contents |
Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
After every third match in the single player mode, the player will participate in a "Bonus stage minigame" for additional points. The bonus games includes (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo (although they are featured in the Game Boy Advance version).
Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.
Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Unintentionally, a "bug" in the game's code enabled the player to "cancel" during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. The "combo" system all fighting games would subsequently use as standard was, in fact, entirely accidental. Both of these features would be expanded upon in subsequent installments.
The original Street Fighter II features a roster of eight playable characters that could be selected by the player. The roster initially included Ryu and Ken—the two main characters from the original Street Fighter game—plus six new characters from different nationalities. In the single-player tournament, the player faces off against the other seven main characters, before proceeding to the final opponents, which are four non-selectable CPU-controlled boss opponents, known as the "Four Grand Masters".
Playable characters
Computer-only bosses
Balrog was designed as a pastiche of real-life boxer Mike Tyson and was originally named M. Bison (short for "Mike Bison") in the Japanese versions, while Vega and M. Bison were originally named Balrog and Vega respectively. When the game was localized for the overseas market, the names of the bosses were rotated because the name and resemblance could have led to a likeness infringement lawsuit.[3]
Street Fighter II was followed by a series of updated versions, each refining the play mechanics, graphics, character roster and other aspects of the game. The first was Street Fighter II: Champion Edition, released for the arcades in 1992, which allowed players to control the four Grand Masters and same character matches. This was followed by Street Fighter II: Hyper Fighting during the same year, which increased the playing speed and gave some of the characters new special moves. Super Street Fighter II was released in 1993, which marked the change to the more advanced CP System II, allowing for fully revamped graphics and music, while introducing four new characters. Super Street Fighter II Turbo was released in 1994 and was the last of the Street Fighter II releases for the arcades, which introduced powered-up special moves called Super Combos and added a new hidden character.
All five Street Fighter II games have ported to various platforms, both in individual releases and in compilations. There has also been exclusive home versions such as Hyper Street Fighter II (which was retroactively ported to the arcade) and Super Street Fighter II Turbo HD Remix.
Street Fighter II was released for the Super Nintendo Entertainment System on June 10, 1992 in Japan, which was followed by a North American and European release on August of the same year. It was the first 16-Megabit cartridge for the SNES. Many aspects from the arcade versions changed or simplified in order to fit into the smaller memory capacity. This version features a secret code that allows both players to control the same character in a match, which wasn't allowed in the original arcade version. The second player uses the same alternated color palette introduced in Street Fighter II: Champion Edition. The Four Grand Masters are still non-playable, but they used their Champion Edition color palette if the code is entered.
Other changes are as followed:
U.S. Gold released versions of Street Fighter II for various home computer formats, particularly IBM PC, Atari ST, Commodore Amiga, Commodore 64 and ZX Spectrum. All five versions were developed by Creative Materials.
The Game Boy version of Street Fighter II was released on August 11, 1995 in Japan and on September 1995 internationally. It is missing three of the original characters (E. Honda, Dhalsim and Vega), although the remaining nine are all playable. The graphics, character portraits, and backgrounds are based on Super Street Fighter II, although some moves (such as Blanka's Amazon River Run) from Super Street Fighter II Turbo are included as well. Since the Game Boy only features two buttons, the strength of a player's punches and kicks are determined by how long the player hold either button. Same character matches are allowed, but because of the game's lack of color, distinguishing between two characters is not possible even on a Super Game Boy.
The handheld console version of Street Fighter II was released on September 26, 2011 in Europe by Blaze Europe. It features 18 built in games (including Alex Kidd, Alien Storm, Altered Beast, Arrow Beast, Arrow Flash, Bonanza Bros, Columns, Crack Down, Decap Attack, Ecco, ESWAT, Fatal Labyrinth Flicky, Golden Axe 2, Shadow Dancer, Streets of Rage 1, Streets of Rage 2, Sonic Spinball) and an SD card for further expansion.
The original Street Fighter II was included along with Champion Edition and Hyper Fighting in the compilation Capcom Generation 5 for the PlayStation and Sega Saturn, which was released in North America and Europe under the title of Street Fighter Collection 2. All three games were also included in Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox, as well as Capcom Classics Collection Reloaded for the PlayStation Portable.
The Street Fighter II games were followed by several sub-series of Street Fighter games and spinoffs which includes Street Fighter Alpha, Street Fighter EX, Street Fighter III, Pocket Fighter, Super Puzzle Fighter II Turbo and Capcom's Vs. series (which combined Capcom's characters with properties from other companies such as Marvel, SNK and Tatsunoko). Capcom released Street Fighter IV for the arcades in July 2008, followed by the release for the Xbox 360 and PlayStation 3 consoles in February 2009 and for Microsoft Windows in July 2009.
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
GameRankings | 88.79%[6] |
Metacritic | 88[7] |
Review scores | |
Publication | Score |
Computer and Video Games | 9/10[8] |
IGN | 7.5/10[9] |
Mega | 92%[10] |
MegaTech | 95%[11] |
In the February 1992 issue of Gamest magazine in Japan, it was revealed that due to low stock the games were selling for 7 times the cost (15000 yen in Japan (about $119.19 and £65 at the time)). The original arcade version of Street Fighter II was awarded Best Game of 1991 in their Fifth Annual Grand Prize, which also won in the genre of Best Action Game (the award for fighting games was not established yet). Street Fighter II also placed No. 1 in Best VGM, Best Direction, and Best Album, and was second place in Best Graphics. All the characters, with the exception of M. Bison (the character known internationally as Balrog), were featured in the list of Best Characters of 1991, with Chun-Li at No. 1, Ryu at No. 3, Guile at No. 4, Dhalsim at No. 5, Zangief at No. 6, Edmond Honda at No. 8, Ken and Blanka sharing the No. 9 spot, Vega (M. Bison outside Japan) at No. 13, Balrog (Vega outside Japan) at No. 16, and Sagat at No. 22.[12]
In the following year, Street Fighter II Dash was also awarded Best Game of 1992 in the Sixth Annual Grand Prize, as published in the February 1993 issue of Gamest, winning once again in the category of Best Action Game. Dash placed No. 3 in Best VGM, No. 6 in Best Graphics, No. 5 in Best Direction. The Street Fighter II Image Album was the No. 1 Best Album in the same issue, with the Drama CD version of Street Fighter II tied for No. 7 with the soundtrack for Star Blade. The List of Best Characters was not dominated by Street Fighter II characters this time, with the only character at the Top Ten being Chun-Li at No. 3.[13]
In the February 1994 issue of Gamest, both Street Fighter II Dash Turbo (Hyper Fighting) and Super Street Fighter II, were nominated for Best Game of 1993, but neither won (the first place was given to Samurai Spirits). Super ranked third place, with Turbo at No. 6. In the category of Best Fighting Games, Super ranked third place again, while Turbo placed fifth. Super also won third place in the categories of Best Graphics and Best VGM. Cammy, who was introduced in Super, placed fifth place in the list of Best Characters of 1993, with Dee Jay and T. Hawk at 36 and 37.[14]
In the January 30, 1995 issue of Gamest, Super Street Fighter II X (known as Super Turbo internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game, but did not rank in any of the other awards.[15]
The SNES version of Street Fighter II was also very well received, named by Electronic Gaming Monthly as the Game of the Year for 1992.[16] EGM awarded the follow-up title Street Fighter II Turbo with Best Super NES Game in the year after.[17]
The Mega Drive version of Street Fighter II received 10/10 for both graphics and addiction from Mega, who described it as "a candidate for best game ever and without a doubt the best beat-'em-up of all time". MegaTech scored it 95%, and commented "the greatest coin-op hits the Megadrive in perfect form". Guinness World Records awarded Street Fighter II three world records in the Guinness World Records: Gamer's Edition 2008. These records are "First Fighting Game to Use Combos", "Most Cloned Fighting Game", and "Biggest-Selling Coin-Operated Fighting Game."
The original version of Street Fighter II sold more than 60,000 video game arcade cabinets,[18] followed by Street Fighter II': Champion Edition selling 140,000 cabinets in Japan alone, where it cost ¥160,000 ($1300) for each cabinet, amounting to ¥22.4 billion ($182 million) revenue generated from cabinet sales of Champion Edition in Japan,[19] which in 2009 is equivalent to ¥24.6 billion[20] (over $300 million).[21] The sales for the arcade versions of Street Fighter II in the Western world were similarly successful.[19] The numerous home versions of the Street Fighter II are listed among Capcom's Platinum-class titles (games which have sold more than 1 million units worldwide). As of December 31, 2010, the SNES version of the original Street Fighter II is still the company's best-selling game, having sold more than 6.3 million units. The SNES versions of Street Fighter II Turbo and Super Street Fighter II also sold 4.1 million and 2 million, respectively, followed by the Genesis version of Street Fighter II′: Special Champion Edition with 1.65 million sales.[2] In 1993, sales of Street Fighter II exceeded $1.5 billion in revenue,[1] equivalent to $2.32 billion in 2011.[22]
Game | Platform | Sales (million) |
---|---|---|
The World Warrior | Super NES | 6.3 |
Special Champion Edition | Mega Drive | 1.65 |
Turbo | Super NES | 4.1 |
New Challengers | Super NES | 2 |
HD Remix | PS3/Xbox 360 | 0.25*[23] |
|